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Communic8 Blog Final Entry

Thank you for reading the Diederich College of Communication’s “Communic8” blog. We will be closing this blog as of October 2012, but will be maintaining an active presence on our other social media platforms—Facebook, Twitter, Flickr and YouTube—where we invite our readers to connect with us.

In order to preserve the content of this blog, we will also be creating an archive of past posts on our website. Please watch for a full archive of this blog (coming soon).

What Do You Mean By That?

By April Newton

The COMM 2100 (Visual Communication) students have been hearing, talking and thinking about “meaning” a lot this semester. I have been trying to get them to understand that everything they see has meaning, whether explicit or implicit. We have looked at the expected mediated images like photography, graphic design and film and we have also talked about the visual messages conveyed through architecture, fashion and fine art.

About a month ago, the students were given a blank piece of 8 1/2 x 11 card stock paper. It’s a little thicker than typical printer paper and it has a slight texture to it. The sheet was a true white color and utterly blank. I asked them to attach some sort of meaning to the paper. They could do anything they wanted to it including drawing or painting on it, turning it into a collage, cutting it up or turning it into pulp and reforming it into something completely new. I told them their only requirement was that they had to actually use the paper but after that, the sky was the limit in terms of conveying some sort of meaning. Continue reading ‘What Do You Mean By That?’

Marquette Mourns Loss of Alumnus

Tab Baker

Marquette University mourns the loss of alumnus Terrence “Tab” Baker. Baker, an actor and stage performer, died in his Chicago home on August 9. He was known for his work in numerous area movie, television and theatrical productions. According to an obituary in the Chicago Tribune, Baker appeared in shows incuding “Prison Break,” “Cupid,” “E/R” and “Early Edition,” movies such as “Save the Last Dance,” and “Gladiator,” and productions at the Chicago Theatre Company, Northlight Theatre and Goodman Theatre. Terrence also acting taught at Columbia College in Chicago. He will be missed by friends and family. Image: Chicago Tribune Online

The Story Within

By Carole Burns

Camera Collection on Shelf in the Wakerly Technology Training Center at Marquette University.A question I often ask my digital storytelling students is “what is the story”?  They will look at me with an odd face (this is generally after I have just finished reading their first draft). What I need to explain to them that this is the main story – but they need to go deeper to find the story within the story.

Joseph Nicéphore Niépce, using a sliding wooden box camera, made the first permanent photograph in 1826.  My recent bite by a shutterbug has transformed my once ‘Lord of the Rings’-themed office into a sort of museum of early camera and video equipment. This new hobby has offered me the opportunity to visit local thrift stores, rummage and estate sales, and antique shops. Along the way I find many interesting stories that go along with the equipment I purchase. Some of the pieces have been passed along from grandparent to child, while others waited patiently in a back closet to be discovered. My collection includes a video camera from 1948 and at least three that used to belong to my husbands aunt. But nothing prepared me for the story I would hear when I picked up my most recent camera. Continue reading ‘The Story Within’

Stuck in a Creative Rut? Try These Tips to (Re)Gain Momentum

By Jennifer Janviere

*Note: This content originally appeared on my graphic design blog, “Ready Aim Design.” I thought the theme was an appropriate one, however, as we transition from the long months of winter and our dreary, cold Midwestern spring weather into summer and many people find themselves needing an extra “push” to get those creative wheels spinning again. I hope readers find this post useful.

We’ve all been there: the project is due, the clock is ticking and you’re drawing a blank. Before panic sets in, here are some suggestions to propel your creative ideas:

Get out of your usual environment.
Sounds simple, but it works. Get up and take a walk or a drive. Try a different route than the one that you usually take. Studies show that doing something as simple as taking an alternate route to work now and then not only helps you to view the familiar in a new light, but also heightens awareness to your surroundings and staves off dementia. Continue reading ‘Stuck in a Creative Rut? Try These Tips to (Re)Gain Momentum’

How to Get Your Resume Noticed—In a Good Way

By Julia Fennelly

As the person who oversees our company’s internship program, I’ve seen my fair share of student resumes… the good, the bad and the ugly. A resume is often a student’s first impression with a company and as they say, you never get a second chance to make a first impression. As such, a resume deserves a considerable amount of time and attention before being sent out to prospective employers.

As summer and graduation approach, here are a few tips for creating a new resume or polishing your existing resume: Continue reading ‘How to Get Your Resume Noticed—In a Good Way’

Video Games: Entertainment Meets Philosophy

By Jennifer Janviere

Most of us think of video games as purely entertainment; a temporary escape from the trappings of reality. But have we ever considered these games to be catalysts for critical thought or departure points for open-ended philosophical questions? A recent segment of  NPR’s On the Media discussed the moral and symbolic complexities of video games, a subject that has more depth than many of us may realize.

In a particularly interesting example, the broadcast referenced “Passage,” a 2009 release that, at first glance, looks like an early 1980’s arcade game. In the current era of slick, hyper-realistic video games, it’s easy to initially dismiss Passage by its unpolished appearance. The premise also seems simple at first: a pixelated character wanders around the screen, only to die within three minutes time, every time. What’s the point? It’s only after playing a few times that it becomes evident: the game is a metaphor for the human journey through life. Continue reading ‘Video Games: Entertainment Meets Philosophy’

The opinions expressed here are those of the individual authors and do not represent the views of Marquette University or the Diederich College of Communication.

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